


If an Iron card comes out early in Age I, I always try and grab it. The easiest, and most efficient way to bump up ore production is by upgrading your mines. If you want to build any other buildings, however, three ore isn’t going to cut it. Age A buildings such as Philosophy, Religion, and Warriors can all be purchased for three ore. Your first full turn should always consist of adding a third bronze mine so you can bump up your ore income to 3 per turn. You begin the game with two bronze Mines which will provide you 2 ore each turn, one for each mine. Ore is primarily gained through a group of structures called Mines. While all the resources are important, I tend to find myself short of ore more than any other, and not being able to build is a killer. Let’s take a look at each of the resources and how to keep each in the black. Falling behind in any of them can mean the difference between winning and ending up like me. There are five major and one minor resource you need to worry about from the dawn of antiquity until that final turn of Age IV.

The core of Through the Ages is resource management. Let’s take a look at how this thing ticks. The complexity comes from trying to juggle all of TtA’s parts so they work together. While Through the Ages can seem complex, the rules are actually rather simple. I cannot resist building a Wonder, even if everything in my current “strategy” screams against it. While my win percentage doesn’t back up that claim, I attribute my woeful performance far more to my adult ADD and less to understanding how the game operates. While I may suck at TtA, I have played the game, hundreds of times, actually. For those who have yet to see it, t’s truly a wonder to behold. Now that it’s out on the App Store, many of you have been witness to said incompetence.

I’m pretty sure I’ve stated my incompetence when it comes to winning games of Vlaada Chvátil’s masterpiece, Through the Ages.
